![]() ![]() ![]() On the other side of the internal missions are the ones related to your court and culture. Additionally, both you and your Chinese ally will become historical friends. In other words: you establish diplomatic relations with the strongest tag in China (I recommend here to wait for Ming to fall apart first, then help the Chinese Warlord whose color you like the most to unify China), and establish an Embassy in both countries’ capital which counteracts the spent diplo slot. Those who played Kilwa after EUIV: Origins release will recognize the “Sino-Persian Relations” mission as it works very similarly to the “Reconnect with Persia” mission. As with everything here, all numbers are still WIP. The second option gives 5 years of production, the third option gives 2 years. Note: The money gain in this particular image is lower than it will ever be due to me having this event fired via console commands without actually owning any low autonomy Cloth, Silk or Dyes provinces. What makes them so special are the requirements as they play heavily into the theme of your predecessor, as well as the reward from the Legacy mission.įor example: as Ardabil formed Persia, your two missions are about placing more Safaviyya Orders (of course with appropriate fallback) and converting provinces and countries alike.Īs a reward, you get the following event: These are tailored to the founding nation of Persia, and as such are granted only to a handful of tags in the region who would most likely form Persia. In the screenshot, Persia has been formed by Ardabil, and as such you have “Expand the Safavid Order” and “Legacy of the Safavid” as the missions at the top. The probably biggest highlights are the claims (not permanent ones though) on the Balkans and the Indian subcontinent, marking the furthest your expansion goes with the mission tree alone.Ī bit more interesting are the “Origins and Legacy Missions”. Starting at the top, the “Consolidate Persia” and “Secure Khorasan” mission packs here are quite self-explanatory as they are about unifying the Persia, Caucasia, and Khorasan regions, as well as conquering your way to Anatolia, Egypt, and India - all regions which were either historically conquered by one of the predecessor states of Safavid Persia like the Caliphates, or were the territory of the Persian rivals such as the Ottomans and the Mughals. As usual, I will start with the more common types of missions first and go to the more interesting ones down the line. The Persian tree is split into four large packages and one small segment. With 51 missions in one playthrough, the Persian mission tree is the second largest of this update (the biggest one has 55 missions, but that is something for a Dev Diary to come ) and has a lot of different tasks to fulfill. It’s been an easy pick for us to work on, as it already had been in our plans for a while! So let’s get started by taking a look at the historical founder of the Safavid Dynasty: Ardabil. I don’t think there is much of an introduction needed for it, as it is a country that the community has been actively requesting to receive an update, especially after the Great Powers update of EUIV: Domination. With this quote, I welcome you all to our first Dev Diary for 1.36, which will be focused on Persia. "Iran's glory has always been its culture." - Richard Nelson Frye in Greater Iran, A 20th-Century Odyssey. That said, now my colleague will present to you the first pieces of new content for this new DLC, and the coming update 1.36. And the region that will receive it is the Middle East, something long awaited by the community! Then, we’re ready to reveal that it will be released in a new Immersion Pack, Europa Universalis IV: King of Kings, which can be wishlisted from today. In that regard, the topic of the next DLC will be new regional content. Our objective for the next update will be to further raise the quality of the game while finishing fixing and balancing the post-release issues from 1.35. We still have a bunch of ideas even after the massive amount of content that was added in EUIV: Domination, and we think that we can keep improving the game, even after its longevity. Kudos to them, as well!ĭuring the summer we’ve also been busy planning, designing, and implementing new content for the game. It’s been great to notice how big and strong the community is after a decade, and we’re very glad about the reception of the different activities that the CM Team has been deploying in the last month. Hello everyone, and welcome back to EUIV Dev Diaries! It’s been a while since the last one, but we come with renewed enthusiasm and energy, especially after having celebrated the 10th Anniversary of the game. ![]()
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